Unreal Localization Dashboard ready
Follows standard Unreal PO syntax so re-importing never triggers missing key warnings or parse failures.
Upload gettext PO files generated by the Unreal Localization Dashboard. AI Glot preserves namespaces, context strings, and plural rules for error-free builds.
Drop your PO file here
Up to 2 MB, five files a day. Nothing to install, no account.
Unreal Engine uses msgctxt for string namespaces and arguments like {ItemName} or {0}. AI Glot protects these identifiers byte for byte.
Follows standard Unreal PO syntax so re-importing never triggers missing key warnings or parse failures.
Comments and context metadata in the PO file are passed to the AI to ensure accurate voice acting tone.
Positional arguments ({0}) and named parameters ({PlayerName}) stay untouched.
The translated PO compiles directly into binary LocRes files inside Unreal.
Native workflow for Unreal Localization Dashboard.
Export your culture targets as portable object (.po) files from the Unreal Editor.
Upload PO file →Ensure msgctxt keys, dialogue namespaces, and FText arguments remain uncorrupted.
Review translation →Translate into German and Spanish. Keep product names in English, use our glossary, and make the copy sound natural for e-commerce.
Import the translated PO file back into the Localization Dashboard and compile text.
Download PO file →AI Glot uses analytics cookies, and a support chat that sets its own. You can decline without affecting your browsing.