Translate game text without losing your variables
String tables, dialogue exports, quest text and subtitles. Upload the file your engine or tool already produces, tell AI Glot how the world should sound in each language, and get it back ready to load.
Translate game text
Tell AI Glot how to translate this file…
From string table to shipped language in 3 steps
Thousands of lines of dialogue, one job, one set of rules applied to all of it.
1. Upload your string table or dialogue export
CSV and Excel tables, XLIFF, JSON, PO, or a ZIP of subtitle files for cutscenes. Whatever your engine exports is what you send.
Upload a file →2. Describe the world, not just the language
Register, character voice, invented nouns that must never be translated, length limits for UI. Written as a sentence, applied to every line.
Write your instructions →3. Load the translated file back in
Same format, same keys, same ordering. Variables, colour tags and formatting codes come back exactly as they went in.
Export result →Variables and tags are structure, not words
Player names, item counts, colour codes and rich-text tags are recognised and preserved. The sentence is rewritten around them so grammar still works in the target language.
Built for the volume game text actually reaches
Dialogue at scale
Tens of thousands of lines in one job, under one glossary, instead of a spreadsheet split across five translators.
A glossary for your world
Place names, factions, items and abilities keep the same translation in every quest, every patch and every language.
Length rules that hold
Tell it what fits on a button or in a subtitle line and it works within that instead of handing you a layout bug.
Subtitles with their timing intact
SRT files and ZIP bundles of them keep every timestamp and filename, so cutscene audio and text still line up.