Game localization CSV translation.
Upload your game strings CSV, choose the dialogue and UI columns to translate, apply your lore glossary, and export a localized file ready to import back into your game engine.
Translate game strings
Translate game strings in 3 steps
The core workflow stays simple: upload the dialogue file, review the translation columns, then export a localized file that is safe to import back.
1. Upload your game strings CSV export
Start from the CSV export from your game engine or localization tool: string IDs, character names, dialogue text, and UI labels.
Upload CSV →
2. Select only the text columns that need translation
Keep string IDs, character IDs, speaker references, and technical flags untouched while translating the dialogue and UI text your players see.
Review columns →
3. Export a clean localized strings file
Download a translated CSV that keeps the exact ID structure intact, so your localized text slots straight back into your game build.
Export result →
Use AI Glot's "Selected Columns" mode to translate your game text
Translate dialogue and UI text while keeping string IDs, character names, and developer context notes completely untouched.
Built for game localization translation work
ID-safe translation
Translate dialogue and UI text while keeping string IDs and internal references exactly as your game engine requires.
Lore-aware glossary
Keep character names, location terms, and special items consistent across every line of dialogue in the game.
Import-safe CSV output
AI Glot is built around structured files, so the output keeps the same row-by-row mapping your game loader expects.
Built for thousands of lines
Process large quest files or UI datasets without copy-pasting dialogue into a general AI chat tool.
Game localization CSV translation FAQ
Can AI Glot translate CSV exports from Unity, Unreal Engine, or localization tools?
Will AI Glot change my string IDs or technical flags?
Can I keep character names and special items consistent?
What if my dialogue has tags like {PlayerName} or [Color:Red]?
Why not use a general AI tool to translate my game strings?
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